Remove these ads. Join the Worldbuilders Guild

Flayed Abomination

Medium humanoid, neutral evil
Armor Class 20
Hit Points 150 (20d8+60)
Speed 50ft

STR
16 +3
DEX
21 +5
CON
16 +3
INT
4 -3
WIS
10 0
CHA
18 +4

Saving Throws Str +7, Dex +9, Cha +8
Skills Athletics +7, Acrobatics +9, Intimidation +8
Damage Vulnerabilities Fire
Condition Immunities Prone
Senses Passive Perception 11
Challenge 10


Corrupting Touch: Once damaged by a Flayed One, you must make a DC 10 Constitution saving throw or be infected. When infected, you must make a DC 15 Constitution saving throw every hour or take 3 (1d6) necrotic damage. This damage lowers your hit point maximum by an amount equal to the damage taken. If the disease is treated, you will regain your missing hit point maximum, but should your hit point maximum be reduced to 0, you will die and be reanimated as a Flayed One carrying the disease.


Actions

Multiattack: The Flayed Abomination makes 4 attacks with its claws.   Claw: Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 1d6+7 slashing damage.   Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 3d6+7 peircing damage.   Blood Mist (Recharge 5-6): The Flayed Abomination exhales a fine spray of bloody mist in a 30ft cone. Each creature in that line must make a DC 16 Constitution saving throw, taking 5d6 necrotic damage on a failed save, or half as much damage on a successful one. On a failed save the target is also affected by the Flayed One virus as per the Corrupting Touch ability.


 

The Flayed One virus curses some and blesses others, the flayed abomination is a blur of motion, its 4 clawed arms attack in a blur of bone and bloody flesh rending all they hit and passing on the Flayed One 'blessing'.


Created by

Pokrovitel.

Statblock Type

Monster / Creature

Link/Embed