Corrupting Touch: Once damaged by a Flayed One, you must make a DC 10 Constitution saving throw or be infected. When infected, you must make a DC 15 Constitution saving throw every hour or take 3 (1d6) necrotic damage. This damage lowers your hit point maximum by an amount equal to the damage taken. If the disease is treated, you will regain your missing hit point maximum, but should your hit point maximum be reduced to 0, you will die and be reanimated as a Flayed One carrying the disease.
Multiattack: The Flayed Abomination makes 4 attacks with its claws. Claw: Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 1d6+7 slashing damage. Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 3d6+7 peircing damage. Blood Mist (Recharge 5-6): The Flayed Abomination exhales a fine spray of bloody mist in a 30ft cone. Each creature in that line must make a DC 16 Constitution saving throw, taking 5d6 necrotic damage on a failed save, or half as much damage on a successful one. On a failed save the target is also affected by the Flayed One virus as per the Corrupting Touch ability.
The Flayed One virus curses some and blesses others, the flayed abomination is a blur of motion, its 4 clawed arms attack in a blur of bone and bloody flesh rending all they hit and passing on the Flayed One 'blessing'.