Kher's own creation
5-level Abjuration
A shimmering sphere of light centers itself on the caster providing protection to those within. Projectiles, attacks, and spells may not pass through the barrier, however creatures may move freely in or out. You and your allies gain these benefits while within the sphere: Armor of Light You gain resistance to all damage damage while within the sphere. Leaving the area immediately ends this benefit. Blessing of Light After leaving the sphere you gain 50 temporary hit points. If any of these remain when the spell ends, they are lost. Weapons of Light After leaving the sphere the next attack you make against an enemy does an additional 1d8 radiant damage.