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Khedil Hammerhorn

Small Dwarf Tempest Cleric , Lawful Evil

Armor Class 18 (Plate)
Hit Points 67 (10d8+40)
Speed 25ft

STR
18 +4
DEX
7 -2
CON
18 +4
INT
13 +1
WIS
18 +4
CHA
15 +2

Saving Throws Wisdom +7, Charisma +6
Skills Intimidation +8 (from strength), Athletics +8, Perception +8, Deception +6
Damage Resistances Poison
Senses Passive Perception 18, Darkvision 60ft.
Languages Common, Dwarvish
Challenge 5



Spellcasting. Khedil is a 10th level spellcaster. Her spellcasting ability is Wisdom (Spell Save DC 15, +7 to hit with spell attacks, +4 spellcasting modifier). Khedil has the following cleric spells prepared:   Cantrips. (At will) Guidance, Resistance, Sacred Flame, Toll The Dead, Word of Radiance
1st Level. (4 Slots) Command, Fog Cloud, Guiding Bolt, Inflict Wounds, Shield of Faith, Thunderwave
2nd Level. (3 Slots) Blindness/Deafness, Gust of Wind, Protection from Poison, Shatter, Spiritual Weapon
3rd Level. (3 Slots) Call Lightening, Mass Healing Word, Sleet Storm, Spirit Guardians
4th Level. (3 Slots) Control Water, Guardian of Faith, Ice Storm, Stone Shape
5th Level. (2 Slots) Destructive Wave, Geas, Insect Plague, Raise Dead, Scrying


Divine Strike. Once on each of Khedil's turns when she hits a creature with a weapon attack, she can cause the attack to deal an extra 1d8 thunder damage.

Thunderbolt Strike. When Khedil deals lightning damage to a Large or smaller creature, she can also push it up to 10 feet away from her.

Channel Divinity. Khedil can channel divine energy to fuel magical effects twice per short rest.

Channel Divinity: Destructive Wrath. Khedil can use Channel Divinity to deal maximum damage instead of rolling for lightning or thunder damage.

Mark of Vulnerability. As a free action, Khedil can mark one creature and make them vulnerable to any one spell that requires a saving throw. This ability increases the Saving Throw DC of any one spell at her disposal by +5. This ability only affects one spell cast by Khedil, it must be a Saving Throw based spell, and it must be performed in the same turn that the ability is used. Khedil can use this ability only once per day.


Actions

Warhammer. Melee Weapon Attack: +7 to hit. 5ft. range. One target per attack. Hit: 1d10+5 bludgeoning damage.

Channel Divinity: Turn Undead. As an action, Khedil presents her holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear her within 30 feet must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of Khedil. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Channel Divinity: Destroy Undead. When an undead fails its saving throw against Khedil's Turn Undead feature, it is instantly destroyed if its CR is lower than 2.

Reactions

Wrath of the Storm (Recharge 5-6). When a creature within 5 ft. that Khedil can see hits her with an attack, she can use her reaction to cause the creature to make a DC 15 Dexterity saving throw. On a failure, it takes 2d8 lightning or thunder damage, with half as much damage on success.

Sentinel. When Khedil hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from Khedil even if they take the Disengage action. When a creature within 5 ft. of Khedil makes an attack against a target other than her, she can use her reaction to make a melee weapon attack against the attacking creature.


 

Created by

dungeons-and-danis.

Statblock Type

NPC

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