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Nerli Whiteblossom

Medium Goliath Oathbreaker , Lawful Evil

Armor Class 16 (Adamantine Chain Mail)
Hit Points 90 (15d10+30)
Speed 30ft

STR
17 +3
DEX
13 +1
CON
15 +2
INT
7 -2
WIS
15 +2
CHA
18 +4

Saving Throws Wisdom +11, Charisma +13
Skills Athletics +8, Insight +7, Medicine +7, Intimidation +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Weapons (Supernatural Resistance)
Damage Immunities Disease (Divine Health), Critical Hits (Adamantine Armor)
Condition Immunities Frightened (Aura of Courage)
Senses Passive Perception 12
Languages Common, Giant
Challenge 5



Spellcasting. Nerli is a 15th level spellcaster. Her spellcasting ability is Charisma (Spell Save DC 13, +8 to hit with spell attacks, +4 spellcasting modifier). Nerli has the following cleric spells prepared:

1st Level. (4 Slots) Bless, Cure Wounds, Hellish Rebuke, Inflict Wounds, Shield of Faith
2nd Level. (3 Slots) Crown of Madness, Darkness, Find Steed, Lesser Restoration, Locate Object, Magic Weapon
3rd Level. (3 Slots) Animate Dead, Aura of Vitality, Bestow Curse, Remove Curse, Revivify
4th Level. (2 Slots) Blight, Confusion, Staggering Smite


Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack Nerli makes with a two-handed melee weapon, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Divine Smite. When Nerli hits a creature with a melee weapon attack, she can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Aura of Protection. While Nerli is conscious, she grants all allied creatures (including herself) within 10 ft. a +4 bonus to all saving throws.


Actions

Multiattack. Nerli makes two attacks, both with her Halberd.

Halberd. Melee Weapon Attack: To hit +8. 10ft. range. One target per attack. Hit: 1d10+7 slashing damage.

Lay on Hands. Nerli has a pool of healing power that can restore 75 HP per long rest. As an action, she can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Channel Divinity; Dreadful Aspect. As an action, Nerli channels the darkest emotions and focuses them into a burst of magical menace. Each creature of Nerli's choice within 30 feet of her must make a DC 13 Wisdom saving throw if it can see her. On a failed save, the target is frightened of Nerli for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from Nerli, it can attempt another Wisdom saving throw to end the effect on it. Targets that succeed on the initial Wisdom Saving throw are immune to this Channel Divinity's effects for 24 hours. Nerli can perform this ability once per day.

Cleansing Touch. Nerli can use her action to end one spell on herself or on one willing creature that she touches 3 times per long rest.

Charger. When Nerli uses her action to Dash, she can use a bonus action to make one melee weapon attack or to shove a creature. If she moves at least 10 feet in a straight line immediately before taking this bonus action, she can either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from her (if you chose to shove and you succeed).

Halberd Master. When Nerli takes the Attack action and attacks with only her halberd she can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage. While she is wielding her halberd, other creatures provoke an opportunity attack from her when they enter her reach.

Reactions

Stone's Endurance. As a reaction, Nerli can reduce damage dealt to her by 1d12. To use this feature again, roll a 1d6 at the top of the round. If you roll a 6, Nerli gets this reaction again.


 

Created by

dungeons-and-danis.

Statblock Type

NPC

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