+3 | Strength |
+0 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+1 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Weapon | Attack | Damage | |
---|---|---|---|
War Hammer | 1d20 + 4 + 2 | 1d8 | |
Hand Axe | 1d20 + 4 + 2 | 1d6 | |
Great Sword | 1d20 + 4 + 2 | 2d6 | |
Proficiency Bonus | Features | Rages | Rage Damage |
+2 | Rage | 2 | +2 |
+2 | Unarmored Defense | 2 | +2 |
+2 | Reckless Attack | 2 | +2 |
+2 | Danger Sense | 2 | +2 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.