The Archive of Esoteric Secrets
1-level Enchantment
You point your finger, and the creature that damaged you has its
mind filled with images of The Abyss. The creature must make a
Wisdom saving throw. It takes 1d6 psychic damage on a failed
save and suffers from short term madness (detailed on page 259
in the Dungeon Master's Guide) for 1 minute. The creature
takes half as much damage on a successful save and does not
suffer the madness.
At the end of each of the creature's turn, they can remake the
save to end the short term madness
At higher levels: When you cast this spell using a spell slot
of 2nd level or higher, the damage increases by 1d6 for each slot
level above 1st.