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Destiny

Trainer 1 Class & Level
Pyromaniac Background
Human Race
Means: Tough, Motive: Pride, Opportunity: Trusted Alignment

Strength 13
+1
Dexterity 14
+2
constitution 16
+3
intelligence 9
-1
wisdom 11
+0
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
-1 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
-1 Arcana
+1 Athletics
+3 Deception
-1 History
+0 Insight
+3 Intimidation
+1 Investigation
+0 Medicine
+1 Nature
+0 Perception
+3 Performance
+3 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
14
Armor Class
11
Hit Points
+2
Initiative
30
Speed
Attacks
Animal Handling, Investigation, Nature
Proficiences
5 Pokéballs
1 potion
Explorer's pack
Trainer's License
A Pokédex
A starter Pokémon
₽ 1000 + ₽ 100 x 4d4
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Trainer License

Only licensed trainers are permitted to capture Pokémon, and this license identifies you as having such authorization. It also allows trainers to gain access to special services at Pokémon centers and to purchase goods at the PokéMart. Trainers can lose their license for attacking other trainers or their Pokémon, or failing to take care of their own Pokémon.

Pokédex

A hand-held computer with an advanced camera and image recognition software. A trainer can use a bonus action to identify a Pokémon within 50 feet using the Pokédex's scanner. Doing so registers the Pokémon on the Pokédex, and reveals the base SR and some brief facts about the species.

Pokéslots

A Trainer’s Pokéslots are the number of Pokémon a Trainer can carry in their pack. At level 1, a Trainer carries their Starter and has two empty slots. Trainers can carry an additional Pokémon at levels 5, 10, and 15.

Pokémon Control Upgrade

Each species of Pokémon is given its own Species Rating (SR). More on Species Rating can be found on page 13. The stronger the Pokémon, the more difficult they are to control. The type of Pokémon you can control in the game depends on the level of your character (As seen in the Trainer Level Table above). Without the proper level, a Pokémon with a higher SR than allowed will remain permanently at the "Disloyal" Loyalty level until the proper control level has been reached. The maximum Pokémon SR that you can control increases at levels 3, 5, 8, 11, 14, and 17.

Statblocks for your familiars, mounts etc.

Eggmode (Spheal)

Small water, ice, any
Armor Class 12
Hit Points 18
Speed 10ft Swim: 30ft

STR
12 +1
DEX
8 -1
CON
15 +2
INT
6 -2
WIS
10 0
CHA
10 0

Saving Throws Strength
Skills Survival
Damage Vulnerabilities Electric, Fighting, Grass, Rock
Damage Resistances Ice, Water
Languages -
Challenge 1/4


Thick Fat: This Pokémon takes quarter damage from Fire and Ice type moves.   Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.


Actions

Defense Curl Growl Powder Snow, Water Gun


 

Hardy

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

qham.

Statblock Type

Character Sheet (Legacy)

Link/Embed