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Sarydark Feymur

Paladin 4 Class & Level
Haunted One Background
Firbolg Race
Neutral Good / Principled Alignment

Strength 15
+2
Dexterity 8
-1
constitution 13
+1
intelligence 10
+0
wisdom 12
+1
charisma 15
+2
Total Hit Dice 4
Hit Die
1d10+1
+2 proficiency bonus
+5 Strength
-1 Dexterity
+1 Constitution
+0 Intelligence
+1 Wisdom
+5 Charisma
saving throws
-1 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+2 Deception
+0 History
+1 Insight
+2 Intimidation
+0 Investigation
+3 Medicine
+0 Nature
+1 Perception
+2 Performance
+5 Persuasion
+0 Religion
-1 Sleight of Hands
-1 Stealth
+1 Survival
skills Athletics (+5) Medicine (+3) Persuasion (+5)  
  proficiencies

 
18
Armor Class
28
Hit Points
+0
Initiative
30
Speed
Silver Sword 1d20+2 1d8+3 (slashing)
Attacks
Athletics (Class)
Medicine ()
Persuasion (Class)
Proficiences
Divine smite
Divine sense

Spellcasting
- Shield (+1 AC)
  • 1 Explorer's pack
  • 1 Chainmail
  • 1 Holy symbol (painted on his shield)
  • 1 scroll case for notes (water tight)
  • 1 winter blanket
  • 1 set of common clothes
  • a Healer's kit (8/10 uses)
  • Herbalism kit
  • a bag of 20 caltrops
  • 2x potion of healing (2d4 + 2)
  • 18x rations (he uses two per meal because of his size)


  • Equipment
    • I would rather make a new friend than a new enemy.
    • I've spent so long in solitude that I have little practical experience dealing with people in the outside world.
    • I feel tremendous empathy for all who suffer.
    • I often get lost in my own thoughts and contemplations, becoming oblivious to my surroundings.
    • I'm oblivious to etiquette and social expectations.
    • My friends know they can rely on me, no matter what.
    Personality Traits
    • Fairness. No one should get preferential treatment before the law, and no one is above the
    law. (Lawful)
    • People. I'm committed to the people I care about, not to ideals. (Neutral)
    • Aspiration. I'm determined to become strong and make something of myself. (Any)


    Ideals
    • I judge others harshly, and myself even more severely.
    • I harbor dark bloodthirsty thoughts that my isolation failed to quell.
    • I made a terrible mistake that cost many lives--and I would do anything to keep
    that mistake secret.

    Flaws
    • Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.

    • Age. As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.

    • Alignment. As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of the rest of their kind.

    • Size. Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.

    • Speed. Your base walking speed is 30 feet.

    • Firbolg Magic. You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

    • Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

    • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    • Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

    • Languages. You can speak, read, and write Common, Elvish, and Giant.
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    An_lerfisch.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed