4-level Illusion
Through a series of words and gestures, you create the illusion that a friendly target is weaker and more vulnerable than they actually are. Select a friendly creature within range. All hostile creatures within 20 feet of the target must make a Wisdom save or become charmed. While charmed in this manner, a creature cannot move away from the targeted creature. In addition, the creature has disadvantage on any attack rolls made against creatures other than the target creature. The spell ends if the targeted creature damages a charmed creature or if the targeted creature moves more than 10 feet during their turn.