Nimble Escape. The goblin can take the disengage or Hide action as a bonus action on each of its turns Keen Smell. The goblin has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The goblin makes two attacks, only one of which can be a bite. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be Cursed with wererat lycanthropy. Scimitar. Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 5 (1d6+2) Slashing Damage Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.