+6 | Strength |
+1 | Dexterity |
+6 | Constitution |
+3 | Intelligence |
+0 | Wisdom |
-1 | Charisma |
+3 | Acrobatics |
+0 | Animal Handling |
+7 | Arcana |
+6 | Athletics |
-1 | Deception |
+5 | History |
+0 | Insight |
-1 | Intimidation |
+3 | Investigation |
+0 | Medicine |
+3 | Nature |
+0 | Perception |
-1 | Performance |
-1 | Persuasion |
+5 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+0 | Survival |
Weapon | Attack | Damage |
---|---|---|
Longsword | 1d20+6 | 1d8+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
• Choose: chainmail; or leather armor, longbow, and 20 arrows
• Choose: a martial weapon and a shield; or two martial weapons
• Choose: a light crossbow and 20 bolts; or two handaxes
• Choose: a dungeoneer's pack; or an explorer's pack
Battle Master
Cavalier
Champion
Samurai
Scout
Sharpshooter
Lvl | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial Archetype feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action. Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Age Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years. Alignment Independent and self-reliant, genasi tend toward a neutral alignment. Earth Walk You can move across difficult terrain made of earth or stone without expending extra movement. Merge with Stone You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.