Magicka Serella
Skull Watch
3-level
Necromancy
(ritual)
Casting Time 1 Action
Range Touch
Duration Special
Components V, S, M
Materials A humanoid skull
Your magic causes a humanoid skull to float 5
feet off the ground, facing a direction you
choose. It monitors a 60 foot cone in that
direction, subject to sight lines. If a living
creature enters that area, it utters a piercing
shriek which can be heard for hundreds of
yards, then falls to the ground, its magic spent.
Provided you are on the same plane of
existence as the skull, even if you can’t hear it
you are aware of it when it is triggered.
Every creature other than you within 30 feet of
the skull when it activates must make a
successful Constitution saving throw or be
deafened until the end of its next turn.
The skull can be destroyed by a creature which
approaches from a direction not part of its
monitoring zone. The skull has AC 12, 10 hit
points, is resistant to slashing and piercing
damage, and is vulnerable to bludgeoning
damage. You are not made aware of the skull’s
demise if it is destroyed without triggering.
The skull’s magic works until it is triggered or
the next dawn.
Class(es): Bard, Cleric, Paladin