Magicka Serella
Simbul's Spell Matrix
5-level
Transmutation
(ritual)
Casting Time 10 Minutes
Range 60 feet
Duration Special
Components V, S, M
Materials (a piece of amber worth at least 500gp)
This spell allows you to knit a small pocket in
the Weave which allows you to store a spell for
later use. As part of casting Simbul’s spell matrix,
cast another spell you wish to store. This spell
can be of up to 3rd level.
Casting Simbul’s spell matrix deals 1d6 psychic
damage to you, and this damage overcomes any
resistances or immunities you may have. In
addition, this damage cannot be healed as long
as your matrix exists.
As a bonus action, you can cast the spell you
stored in the matrix. Once cast, that spell and
the matrix cease.
A casting of dispel magic which successfully
destroys the matrix also destroys the spell
stored therein. Contact with an antimagic field
causes both the matrix and the spell it holds to
harmlessly dissipate. It you die or are rendered
unconscious while the matrix is active, the
matrix dissipates, releasing the spell contained
therein with consequences determined by your
DM.
Class(es): Wizard