Magicka Serella
5-level Transmutation
Choose a creature within range. That creature must make a successful Constitution saving throw. On a failure, it bursts into raging flames, taking 6d6 fire damage. At the start of each of its turns, it takes 1d6 fewer points of fire damage until the spell ends or the target extinguishes the flames; thus, inferno deals 5d6 points of fire damage the second round, 4d6 points of fire damage the third round, and so on. At the end of each of its turns, the creature can repeat the saving throw. On a success, the creature has extinguished the flames and the effect ends.