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Magicka Serella

Ball Lightning

5-level Evocation

Casting Time 1 Action
Range 120 feet
Duration Concentration, up to 1 minute
Components V, S, M
Materials A handful of copper shards

You create one to four 3-foot diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within range. Each sphere sheds dim light in a 30- foot radius. As a bonus action, you can move each phere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = 2d4, 3 spheres = 2d6, 2 spheres = 5d4, 1 sphere = 4d12)

Class(es): Wizard, Sorceror

Created by

That.One.Guy.

Statblock Type

Spell

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