Sunlight Sensitivity: While in sunlight, the Kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics: The kobold has advantage on all attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the ally and the ally isn't incapacitated.
Dagger melee weapon attack: +4 to hit, 5 ft. range, one target. Hit: 4 (1d4+2) 1d4+2 piercing damage Sling ranged weapon attack: +4 to hit, 30/120 ft. range, one target. Hit: 4 (1d4+2) 1d4+2 bludgeoning damage Fire Breath (Recharge 5-6): The kobold fire-touched exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 12 (3d6) 3d6 fire damage on a failed save, or half as much damage on a successful one.