Mormund the Omen
Small Dwarf City Guard , Lawful Good
Armor Class 19
Hit Points 27
Speed
25ft
Saving Throws STR +4, DEX +2, CON +4, WIS +1, Advantage against Poison
Skills Acrobatics +4, Animal Handling +3, Persuasion +2, Survival +3
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Dwarfish
Challenge 2
Action Surge • 1 / Short Rest
- Once per short rest, you can take one additional action on your turn.
BONUS ACTION
Second Wind • 1 / Short Rest
- Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.
Improved Critical
- Your weapon attacks score a critical hit on a roll of 19 or 20.
Stonecunning
- Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Actions
Crossbow, Light. +4 Hit. 1d8+2 Piercing. Loading. Range (80/320).
Shortsword. +4 Hit. 1d6+2 Piercing.
Unarmed strike. +4 Hit. 3 Bludgeoning.
Reactions
Opportunity Attack