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Cole

Warlock 1 Class & Level
Sailor Background
Half-elf Race
Neutral Alignment

Strength 8
-1
Dexterity 14
+2
constitution 15
+2
intelligence 10
+0
wisdom 12
+1
charisma 17
+3
Total Hit Dice 1
Hit Die 1d8+2
2 proficiency bonus
9 Passive perception
-1 Strength
2 Dexterity
2 Constitution
0 Intelligence
3 Wisdom
5 Charisma
saving throws
2 Acrobatics
1 Animal Handling
0 Arcana
1 Athletics
5 Deception
0 History
1 Insight
5 Intimidation
0 Investigation
1 Medicine
0 Nature
3 Perception
3 Performance
3 Persuasion
0 Religion
4 Sleight of Hands
2 Stealth
3 Survival
skills

AC
10
Hit Points
0
Initiative
30 ft.
Speed
Athletics, Deception, Intimidation, Perception, Sleight of Hand, Survival
Navigator’s tools, vehicles (water)
Proficiencies
Light crossbow 1d20+4 1d8+4 piercing
Quarterstaff 1d20+1 1d8+1 bludgeoning
Dagger 1d20+4 1d4+4 piercing
Attacks

Spellcasting
Light crossbow
Bolts x20
Arcane focus
Leather armor
Quarterstaff
Dagger x2
Backpack
Book of astronomical observations
Ink and quill
Parchment x10
Bag of sand
Small knife
Belaying pin (club)
Silk rope (50 ft.)
Lucky charm (trinket)
Common clothes
Equipment
I stretch the truth.
Personality Traits
The sea is freedom—freedom to go anywhere and do anything.
Ideals
I will never forget the crew who died when disaster struck my ship.
Bonds
I can’t help but pocket loose coins and other trinkets I come across.
Flaws

Features & Traits

Created by

rcwilliams83.

Statblock Type

Character Sheet (2018)

Link/Embed