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SRD

Merrow

Large monstrosity, chaotic evil
Armor Class 13
Hit Points 45 ( 6d10+12 )
Speed 10ft Swim: 40ft

STR
18 +4
DEX
10 0
CON
15 +2
INT
8 -1
WIS
10 0
CHA
9 -1

Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Aquan
Challenge 2


Amphibious. The merrow can breathe air and water.


Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 ( 1d8+4 ) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 ( 2d4+4 ) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 ( 2d6+4 ) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


 

Created by

James.

Statblock Type

Monster / Creature

Link/Embed