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Wirbeln Fungi

Small plant, lawful neutral
Armor Class 13
Hit Points 16 (3d8 + 3) 3d8+3
Speed 20ft Fly: 20ft

STR
8 -1
DEX
16 +3
CON
13 +1
INT
10 0
WIS
12 +1
CHA
10 0

Skills Stealth +5, Perception +3
Condition Immunities blinded, deafened, frightened, poisoned
Senses darkvision 60 ft., passive perception 13
Challenge 1


Natural Appearance. While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.


Actions

Poison Needle. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Poison Dart. Ranged Weapon Attack. +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Spore Cloud. (Recharge 5–6). The wirbeln ejects spores in a 15- foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln’s color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success


 

Created by

That.One.Guy.

Statblock Type

Monster / Creature

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