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Circle of the Poison Vine Kobold Mage

Small humanoid (kobold), , lawful evil
Armor Class 12
Hit Points 2d6
Speed 30ft

STR
7 -2
DEX
15 +2
CON
9 -1
INT
10 0
WIS
15 +2
CHA
8 -1

Saving Throws Wisdom +4, Dexterity +4
Skills Nature +4, Survival +4,
Damage Resistances Poison, Acid, Lightning
Senses Darkvision: 60ft, Passive Perception: 12,
Languages Common, Draconic, Druidic
Challenge 1/2 (75 XP)

The Mage's spellcasting ability is Wisdom. Score: 15 Attack bonus: +4 Save DC: 12 One Spell per turn.

At will: Poison Spray, Thorn Whip

1/day: Call Lightning,

2/day: Barkskin,

3/day: Thunderwave,


Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Dagger Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage.


 

This Kobold Mage uses poisonous druidic craft to ensnare and kill enemies.


Created by

AGmukbooks.

Statblock Type

Monster / Creature

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