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SRD

Swarm of Quippers

Medium swarm of tiny beasts, unaligned
Armor Class 13
Hit Points 28 8d8-8
Speed Swim: 40ft

STR
13 +1
DEX
16 +3
CON
9 -1
INT
1 -5
WIS
7 -2
CHA
2 -4

Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 8
Challenge 1 (200 XP)


Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater


Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 4d6 piercing damage, or 7 2d6 piercing damage if the swarm has half of its hit points or fewer.


 

Created by

Oneriwien.

Statblock Type

Monster / Creature

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