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Achaena

Rogue 1 Class & Level
Urchin Background
Half High Elf Race
Neutral Alignment

Strength 10
+0
Dexterity 16
+3
constitution 12
+1
intelligence 14
+2
wisdom 14
+2
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+5 Dexterity
+1 Constitution
+4 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+2 Arcana
+2 Athletics
+0 Deception
+2 History
+2 Insight
+0 Intimidation
+2 Investigation
+4 Medicine
+2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+2 Religion
+5 Sleight of Hands
+7 Stealth
+2 Survival
skills Thieves Tools: 7 Herbalism Kit: 4 Disguise Kit: 2 proficiencies

 
14
Armor Class
9
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Dagger 1d20+5 1d4+3
Shortbow 1d20+5 1d6+3
Shortsword 1d20+5 1d6+3
Attacks
Rogue stuff
Proficiences
Prestidigitation - at will cantrip
Spellcasting
Leather armor, daggers, shortbow, shortsword
Equipment
I like to hide in inaccessible places - small places or places I have to climb up to.
-
I do not think of myself as a person. I am a tool to be used by my handler.
Personality Traits
People ought to help each other. That's how society works, right?
Ideals
I owe everything to Faust. He considers me a sibling; I consider him more of a handler.
Bonds
I'd rather kill someone in their sleep, than fight fair.
It isn't stealing if Faust wants or needs it.
Flaws
Expertise - thieves' tools, stealth
Sneak attack 1d6
Thieves Cant
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Shortbow

Ranged Weapon Ammunition, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 80/320 ft Ammunition, Two-Handed

Cost: 25 gp Weight: 2 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Half-Elf (High)

Ability Score Increase +2 Cha, +1 any two
Size Medium
Speed 30ft

Age: Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years   Size: Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.   Darkvision: When you're in dim light as an Half-Elf you can see for 60ft. as if it was in bright light and in darkness as if it were dimly light. You can't discern colors in darkness only shades of grey.   Fey Ancestry: you have advantage on saving throws against being and charmed and magic is unable to put you to sleep.   Skill Versatility: You gain proficiency in any one skill of your choice.   Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Languages. Common, Elvish

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 10ft
Duration Up to an hour
Components V, S

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Bard, Sorcerer, Warlock, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Nekhs.

Statblock Type

Character Sheet (Legacy)

Link/Embed