=== FIGHTER FEATURES ===
* Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
* Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 7 HP (bonus equals your fighter level).
* Action Surge
Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
=== DRAGONBORN RACIAL TRAITS ===
* Draconic Ancestry
You gain a breath weapon and damage resistance with your chosen dragon type.
* Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
-Fire Resistance (1/2 damage)
* Breath Weapon
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 14 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
=== Feats ===
* Sentinel
-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
-Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
-When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
*Polearm Master
-When you take the Attack action you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon's damage die for this attack is a 1d4, and the attack deals bludgeoning damage (+5).
-While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. (10ft)
*Athlete
-When you are prone, standing up uses only 5 feet of your movement.
-Climbing doesn't cost you extra movement.
-You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Features & Traits