Half-Elf
Ability Score Increase +2 Cha
Size Medium
Speed 30ft.
Basic informations
Lore
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live between these two worlds.
In most parts of the world. though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
To humans, half-elves look like elves, and to elves, they look human. In height, they're on par with both parents, though they're neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Half-elf men do have facial hair, and sometimes grow beards to mark their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus sh'ow a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.
Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.
Size
HaIf-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Extra Language
You can speak, read, and write one extra language of your choice.
Subraces
Choose one feature of the choosen subrace.
Sun Elf
Lore
<wip>
Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip
You know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Wood Elf
Lore
<wip>
Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot
Your base walking speed increases to 35 feet.
Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Moon Elf
Moon Elf Weapon Training
You have proficiency with the longsword, glaive, spear, and longbow.
Lunar Magic
You know the
Minor Illusion cantrip. When you reach 3rd level, you can cast
Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the
Moonbeam spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Drow
Lore
<wip>
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Drow Weapon Training
You have proficiency with rapiers, shortswords, and hand crossbows.
Drow Magic
You know the
Dancing Lights cantrip. When you reach 3rd level, you can cast the
Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can also cast the
Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Sea Elf
Lore
<wip>
Sea Elf Training
You have proficiency with the spear, trident, light crossbow, and net.
Child of the Sea
You have a swimming speed of 30 feet.
Lore
<wip>
Any Elf
Lore
<wip>
Skill Versatility
You gain proficiency in two skills of your choice.
Languages. Common, Elvish