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Orbit Field

6-level Transmutation

Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components V, M
Materials A piece of meteorite that is worth at least 500 gp

You alter the gravitational field within a certain area. Up to three objects that weigh between 10 and 20 pounds that are within 20 ft. As a bonus action, you can pick up an additional object, but you cannot have more objects than your Intelligence modifier + 1. As you move, the objects follow. For each object in your field of orbit, you gain a +1 to your Armor Class. As an action or bonus action (your choice), you can fling an object in orbit at a creature within 40 ft. of you. Make a ranged spell attack roll. On a hit, the creature takes 3d6 damage appropriate to the object (bludgeoning, piercing, or slashing). On a hit or miss, you then lose control over the object. As an action, you can fling all objects at one creature. The creature must make a Dexterity saving throw. On a failed save, the creature takes 2d10 damage appropriate to the object (bludgeoning, piercing, or slashing) per object and falls prone. On a successful save, the creature takes half damage and is not knocked prone. Each creature within 5 ft. of the target creature takes 2d10 force damage. If you do this, the spell ends. When the spell ends, all objects fall harmlessly to the ground.
At higher levels: When you cast this spell at 7th-level or higher, you can pick up one additional object for each spell level above 2nd.

Class(es): Wizard (School of Dunamancy)

Created by

NokkiKorroth913.

Statblock Type

Spell

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