Innate spellcasting. The Elephant's spellcasting ability is Wisdom it can innately cast the following spells without material components. At will: Druid craft, Guidance 1/day each: lesser restoration, fog cloud. Trampling charge. If the elephant moves at least 20 feet towards a creature and then hits with a gore attack on the same turn, the target must succeed on a DC 21 Strength saving throw or be knocked prone. if the target is prone the elephant can make one stomp attack against it as a bonus action.
Stomp. Melee weapon attack: + 13 to hit, reach 20 feet, one target, Hit 42 (6D10 + 9) bludgeoning damage. Gore. Melee weapon attack: + 13 to hit, reach 20 feet, one target hit 35 (6D8 + 9) piercing damage.
Giant elephants are gargantuan elephantine creatures and usually about 60-70 feet tall they usually live in herds of 3-5, most giant elephants understand common and can be reasoned with. some are used as war beasts by Goblinoids, Gnolls, Orcs. Which causes mass destruction and devastation. there is also a wooly mammoth variant.
Giant elephants usually inhabit grasslands and hills but the giant wooly mammoth lives in the artic.