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Snakes & Saloons

Dynamite

Explosive Special, Thrown Common

Dynamite. As an action you can light the fuse of the dynamite. Any creature within 5ft of the dynamite when it goes off (at the end of your turn) must make a DC 13 Dexterity Saving Throw or be damaged by the dynamite, half as much damage on a successful save.

Type Damage Damage Range Properties
None 4d8 Force 20 / 60ft Special, Thrown

Cost: 80gp Weight: 1lb


 

Created by

Mancon815.

Statblock Type

Item

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