Mind Flayer (Illithid)
Medium aberration, lawful evil
Armor Class 15 (Breastplate)
Hit Points 71 (13D8+13)
Speed
30ft
Saving Throws Intelligence +7, Wisdom +6, and Charisma +6.
Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, and Stealth +4.
Senses Darkvision 120ft, and Passive Perception 16.
Languages Deep Speech, Undercommon & Telepathy 120ft.
Challenge 7 (2,900XP)
Variant: Mind Flayer Arcanist
A few mind flayers supplement their
Psionic Power with
Arcane Spells. However, they are regarded as deviants by their illithid peers and usually shunned. A mind flayer Arcanist has a
Challenge Rating of
8 (
3,900XP) and the following
Trait.
Spellcasting
The mind flayer is a
10th-Level Spellcaster. Its
spellcasting ability is
Intelligence (
Spell Save DC 15,
+7 To Hit with
Spell Attacks). The mind flayer has the following
Wizard spells prepared.
Cantrips (At Will)
- Blade Ward,
- Dancing Lights,
- Mage Hand, and
- Shocking Grasp.
1st Level (4 Slots)
- Detect Magic,
- Disguise Self,
- Shield, and
- Sleep.
2nd Level (3 Slots)
- Blur,
- Invisibility, and
- Ray of Enfeeblement.
3rd Level (3 Slots)
- Clairvoyance,
- Lightning Bolt, and
- Sending.
4th Level (3 Slots)
- Confusion, and
- Hallucinatory Terrain.
5th Level (2 Slots)
- Telekinesis, and
- Wall of Force.
At will: Innate Spellcasting (Psionics)
The mind flayer's
innate Spellcasting Ability is
Intelligence (
Spell Save DC 15). It can innately cast the following
Spells, requiring no
components.
At Will
- Detect Thoughts, and
- Levitate.
1/day: 1/Day Each
- Dominate Monster and
- Plane Shift (Self Only).
Magic Resistance
The mind flayer has
Advantage on
Saving Throws against
Spells and other
Magical Effects.
Actions
Tentacles
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Creature. Hit:
15 (2D10+4) Psychic Damage. If the target is
Medium or
Smaller, it is
Grappled (E
scape DC 15) and must succeed on a
DC 15 Intelligence Saving Throw or be
Stunned until this
Grapple ends.
Extract Brain
Melee Weapon Attack: +7 To Hit, Reach 5ft, One
Incapacitated humanoid
Grappled by the mind flayer. Hit:
55 (10D10) Piercing Damage. If this
Damage reduces the target to
0 Hit Points, the mind flayer
kills the target by
Extracting and
Devouring its
Brain.
Mind Blast (Recharge 5-6)
The mind flayer magically emits
Psychic Energy in a
60-Foot Cone. Each creature in that area must succeed on a
DC 15 Intelligence Saving Throw or take
22 (4D8+4) Psychic Damage and be
Stunned for
1 Minute. A Creature can repeat the
Saving Throw at the end of each of its
Turns, ending the
Effect on itself on a success.