Sword Slam: melee weapon attack +5 to hit reach 10 ft., one target. Hit: 1d6+5 slashing damage. On successful hit the target is proned and bleed ( 1d6 damage over 1d4 turns) is applied. Sword Slash: melee weapon attack reach 10 ft. Hit: 1d6 slashing damage. On successful hit the inflicts bleeding ( 1d4 damage over 1d4 turns). All targets in front of the attack (30 ft) must take a DEX saving throw (DC 10). If failed, the target is knocked prone. Limb Throw: ranged weapon attack: + 3, reach 30 ft, one target. Hit: 2d4 bludgeoning damage. On a successful hit the target is prone. Intimidating gaze: 60 ft range. Applies frightening and disadvantage on attack rolls to the enemy that attacked the skeletal knight most recently for 1 successful attack.
Undead Parry: Once per combat, when attacked by a melee attack and facing the attacker, the Skeletal Knight may grab the attackers weapon and blocking the attack. Furthermore, the Skeletal Knight may throw away the grabbed wielder loses it (DC 10).
A giant armored skeleton. Its body is covered in moss, flowers and tall grass. It allows this beast to melt in with its surroundings.
Forests, overgrown ruins. Tranquil places with rich vegetation.
Drops | Amount |
---|---|
Monster Bone | 1d4 |
Demonbloom | 10% |
Metal Lump | 15% |
Plant Fiber | 25% |