1-level Enchantment
你嘗試迷惑射程內的一名類人。他要進行一次感知豁免,如果你的同伴在跟他戰鬥的話這豁免帶有優勢。如果他豁免失敗,他被你迷惑到法術終結或直到你或你的同伴傷害他。被迷惑的生物視你為知己。當法術終結時,該生物會知道他被你所迷惑。You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At higher levels: 升環:當你用2 環或以上的法術位施放此法術時,1 環以上每環增加一名目標。當你施法時,所有目標必需互相相距不超過30 尺。When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.