Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space o f any creature that is of a size larger than yours.
Subrace: The two main kinds of halfling, Lightfoot and Stongheart, are more like closely related families than true subraces. Choose one o f these subraces.
Lightfoot
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. Lightfoot halflings have spread the farthest and thus are the most common variety. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.
Ability Score Increase: Your Charisma score increases by 1.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Strongheart
As a stongheart halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood.
Ability Score Increase: Your Constitution score increases by 1.
Strongheart Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.