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Deep One

Medium humanoid, aberration, chaotic neutral
Armor Class 13
Hit Points 25
Speed 30ft Swim: 30ft

STR
16 +3
DEX
12 +1
CON
14 +2
INT
10 0
WIS
8 -1
CHA
8 -1

Saving Throws Str +5, Con +4
Damage Vulnerabilities Fire
Damage Resistances Cold
Senses Darkvision 120 ft., Passive Perception 9
Languages Common, Deep Speech, Aquan
Challenge 1


Amphibious A deep one can breathe air or water with equal ease.   Frenzied Rage If the Deep One takes 5 or more damage from a single attack, it has advantage on its next attack and adds +2 to damage.   Lightless Depths A Deep One is immune to the pressure effects of the deep ocean.   Multiattack When taking the attack action, the Deep One makes one attack with its claws and one with its bite


Actions

Claws Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.   Bite Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.


 

A strange, deformed creature that is shaped like a humanoid, but has many qualities of the fish in the deep sea. They have large, bulbous eyes, gaping mouths filled with sharp teeth, and webbed hands and feet. Grotesque gill slits on both sides of their neck allow them to breathe effectively underwater. Their flesh is a pale, almost translucent green, like algae found in shallow ponds.

For the most part, they prefer to remain in the endless, churning waters of the Nethersea, but have known to rise at the behest of their masters. They are rarely found on the Material Plane except when under the command of another, and tribes of them have not been seen since the conclusion of the War of Whispers.


Created by

ketikat.

Statblock Type

Monster / Creature

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