Flyby. The hacker doesn't provoke an opportunity attack when it flies out of an enemy's reach. Charge. If the hacker moves at least 10 feet straight toward a target and then hits it with a hack attack on the same turn, the target takes an extra 9 (2d8) slashing damage. Rapid Movement The hacker can move through a hostile creature's space, so long as it does not end its turn there.
The hacker can attack any number of creatures whose spaces it passes through during its turn, but can only make one attack against a each creature per turn. hack Melee weapon attack, reach 0ft, +7 to hit, 1d6+4 slashing damage
This small orb features spinning blades with which it charges enemies in small spaces to deal damage. It can attack a number of enemies during its charge, and can leave enemies' range without penalty.