[BotS] Lloyd
Large Oni (Human Disguise) , Chaotic Evil
Armor Class 18 (Studded Leather)
Hit Points 178 (17d10+85)
Speed
30ft
Fly: 30ft
Skills Intimidation +6, Perception +4, Persuasion +6
Damage Resistances fire; bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities cold, poison
Condition Immunities poisoned, charmed, exhaustion
Senses Darkvision 60ft, Passive Perception 15
Languages Common, Abyssal, Giant, Undercommon
Challenge 11
Description
In the typical human disguise he uses, Lloyd can only be described as a huge hulking man, standing at a massive 6'8", 370 lbs. He is quite muscular, covered in many nicks and scars across his body. One on particular slicing into his upper lip which, when he opens his mouth, lines up with four shiny golden canines, on the top and bottom of the right side of his mouth. His eyes are a unique golden yellow shade that nearly matches those distinct golden teeth in his maw.
His hair is cut short, a close, but not clean shave on the sides leading to mohawk that travels all the way down the center of his head. It is a distinct, yet natural silver color that doesn't appear to be dyed. The shaved portion of the haircut can inadvertently shows off the tattoos across his face and head, as well as the scars that attempt to ruin said tattoos.
He has tattoos sprawling up his right arm from hand to face, though none of them have any particular meaning. Instead they seem to be sort of victory tokens or party tattoos, ranging from various tribal designs to random violent imagery, including a massive skull that covers his shoulder like a pauldron. The tattoos seem to have happened before a large majority of his scars however, many of said scars tarnishing the flesh the tattoos use as a canvas.
The style of armor he wears fits his profession quite well. It's almost all made of a thick leather, adorned with various shackles, chains, hooks that are attached or sewn into the leather, giving it a look similar to a style of leather chainmail. The colors seem to vary all over the armor, showing that it's a constant work in progress, various shades of browns, all darkening with age, but also pieces of black leather mixed in to it all. The mixing of these leathers and adornments cause it to be much more reinforced than typical plain leather armor.
His weapon of choice is a large steel glaive, a dark black leather wrap surrounds the core of the glaive. The head of this glaive is a gnarled hunk of steel with many sharp points along the multiple curves, used to rip and tear through opponents when slashing them. The counter-weight at the end of the glaive also has a much smaller blade with minimal sharp points, instead it is curved to an eventual point. This end isn't usually used in combat, more typically as a sort of walking stick, or at worse a finishing blow to a grounded opponent.
Lloyd's true form is that of an Oni, an absolutely hulking giant of a creature, standing at 9'5", 712 lbs. His skin a blueberry shade of blue-ish-purple, and many of his scars prove to be real, littering his massive frame, including the unique scar on his lip, and his set of golden teeth. His frame is just as muscular, barring the look of a well-fed 'beer-belly'. Looking into his eyes reminds you of stories parents would tell their children of monsters in the night. They have no Iris, no Pupil, just a pure golden hue throughout the socket with a faint glowing quality to them.
Two large white horns jutt from his forehead about 3 inches with a rather dull point to them, just below his hairline. His hair is somewhat similar to his human disguise, clearly having a sort of mohawk, or attempting to, though his hair is longer in general and much more unkempt than his illusion.
Just like his scars, his tattoos are also real, including the skull 'pauldron' tattoo on his shoulder that is absolutely massive in comparison, and also has a soft, strange white glow to it. Once more his other tattoos aren't particularly important or notable, random tribal designs and patterns across his right arm, upper chest, neck and face.
His glaive does not change much as his illusion fades, instead simply scaling properly up to his true size, which ends up making the glaive even larger than he is. His armor is quite literally remains the same, tightly gripping his muscular frame and protecting him with its sturdy reinforced leather.
Personality
Lloyd is a man oozing confidence and pride, with a hint of arrogance. He has many violent tendencies and zero shame about them, instead embracing his violent ways and encouraging the violence in others. He prefers to settle issues with conflict and those who are strong often earn his respect, before their inevitable death to him. He does not hesitate, his strength lies in his unflinching determination and dedication to his goals.
He is a deceiver, a man of undeniable charm, charisma, and due to his size, intimidation. He acquired the nickname "Goldtongue" through his days due the "silver tongue" he uses to talk or bribe his way out of all of his issues, and his distinct golden toothed smile.
Motives
He is a simple man with a simple mindset, moving forward toward his own goals of survival and comfort. He works as the leader of a group of slavers called "The Band of the Silent". They have gained this name and the reputation that precedes it by kidnapping those they enslave in the dead of night, without anyone ever noticing, in complete silence.
He is a trafficker of slaves, not caring what race, only what the pay is. However it's quite notable that he doesn't sell children. It seems any children they inadvertently capture end up missing. The truth behind this lies in Lloyd's nature as an Oni. He has an insatiable hunger for flesh, and particularly enjoys the flesh of children, one of the few things he keeps secret. Anyone who stumbles into his chambers is killed, no matter their rank or means. Nobody enters his chambers.
At will:
Darkness
2nd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 10 minutes
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.
If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Silence
2nd-level illusion
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, Up to 10 minutes
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
Gaseous Form
3rd-level Transmutation
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, Up to 1 hour
You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected.
While in this form, the target’s only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated.
While in the form of a misty cloud, the target can’t talk or manipulate objects, and any objects it w as carrying or holding can’t be dropped, used, or otherwise interacted with. The target can’t attack or cast spells.
1/day:
Crown of Madness
2nd-level Enchantment
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, Up to 1 minute
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Hold Person
2nd-level Enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, Up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Fear
3rd-level Illusion
Casting Time: 1 action
Range: Self (30-foot cone)
Components: V, S
Duration: Up to 1 minute
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for the Duration.
While Frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Greater Invisibility
4th-level illusion
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, Up to 1 minute
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
Cone of Cold
5th-level Evocation
Casting Time: 1 action
Range: Self (60-foot cone)
Components: V, S
Duration: Instant
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Spellcasting Ability. Lloyd's spellcasting ability is Charisma. His spell save DC is 16. His spells do not require material components. He casts all spells at 5th level.
Magical Weapons. Lloyd's weapon attacks are magical.
Regeneration. Lloyd regains 1d8+8 hit points at the start of its turn if it has at least 1 hit point.
Nondetection. Lloyd is affected by Nondetection and can’t be targeted by any divination magic or perceived through magical scrying sensors.
Demonic Sight. Magical darkness does not impede Lloyd's darkvision.
Actions
Multiattack. Lloyd may cast one spell and make one weapon attack, or make two weapon attacks, with either with his glaive or claws.
Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 2d10 slashing damage + 2d8 cold damage in medium form. 3d10 slashing damage + 3d8 cold damage in large/true form.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 2d8 slashing damage + 1d6 cold damage.
Change Shape. Lloyd magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into his true form. Other than his size, its statistics are the same in each form. The only equipment that is transformed is his glaive, which shrinks so that it can be wielded in humanoid form. Lloyd dies, he reverts to his true form, and his glaive reverts to his normal size.
If Lloyd transforms into his true form, all creatures that can see him must succeed a on a Wisdom Saving Throw or drop whatever they are holding and become Frightened until the end of their turn.
Legendary Actions
Lloyd can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. At the start of Lloyd's turn roll 1d20. Lloyd regains 1 legendary action on 10 or higher.
Free Cast. Lloyd may cast a spell without expending an action.
Regenerate Spell. Lloyd may spend a legendary action to regain use of one per-day spell.