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Harsh

Ranger 3 Class & Level
Oulander Background
Half-Orc Race
Neutral Good Alignment

Strength 16
+3
Dexterity 17
+3
constitution 14
+2
intelligence 9
-1
wisdom 17
+3
charisma 13
+1
Total Hit Dice 3
Hit Die 1d10+2
2 proficiency bonus
15 Passive perception
5 Strength
5 Dexterity
2 Constitution
-1 Intelligence
3 Wisdom
1 Charisma
saving throws
3 Acrobatics
3 Animal Handling
-1 Arcana
5 Athletics
1 Deception
-1 History
3 Insight
3 Intimidation
-1 Investigation
3 Medicine
1 Nature
5 Perception
1 Performance
1 Persuasion
-1 Religion
3 Sleight of Hands
5 Stealth
5 Survival
skills
13
AC
33
Hit Points
3
Initiative
30
Speed
=== ARMOR ===
Light Armor, Medium Armor, Shields

=== WEAPONS ===
Martial Weapons, Simple Weapons

=== TOOLS ===
Flute

=== LANGUAGES ===
Common, Goblin, Orc, Sylvan
Proficiencies
Unarmed 1d20+5 1d4+3 Bludgeoning
Unarmed Attack: +5 1d20+5 1d4+3 Damage 1d4+3 Attacks

Equipment
I have a lesson for every situation, drawn from observing nature.
Personality Traits
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Ideals
My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Bonds
There’s no room for caution in a life lived to the fullest.
Flaws
=== HALF-ORC RACIAL TRAITS ===

* Darkvision • PHB 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • PHB 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • PHB 41
When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.

| 1 / Long Rest • Special

* Savage Attacks • PHB 41
When you score a critical hit, roll one of the dice an additional time and add it to the extra damage.

=== RANGER FEATURES ===

* Favored Enemy • PHB 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

| Humanoids • PHB <can pick 2 are these Orc & Goblin?>
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.

* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

| Forest • PHB

* Fighting Style • PHB 91
You adopt a particular style of fighting as your specialty.

| Two-Weapon Fighting • PHB
You add your ability modifier to damage for off-hand attacks.

* Spellcasting • PHB 91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).

* Ranger Archetype • PHB 92

| Hunter

* Primeval Awareness • PHB 92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

| 1 Action

* Hunter’s Prey • PHB 93
You gain an additional attack feature.

| Colossus Slayer • PHB
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its HP maximum.

| Special

Features & Traits

Created by

blais1064.

Statblock Type

Character Sheet (2018)

Link/Embed