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Lia

Wizard 3 Class & Level
Entertainer Background
Elf Race
Any Alignment

Strength 10
+0
Dexterity 18
+4
constitution 15
+2
intelligence 18
+4
wisdom 13
+1
charisma 15
+2
Total Hit Dice 3
Hit Die 1d6+2
2 proficiency bonus
13 Passive perception
0 Strength
4 Dexterity
2 Constitution
6 Intelligence
3 Wisdom
2 Charisma
saving throws
6 Acrobatics
1 Animal Handling
6 Arcana
0 Athletics
2 Deception
4 History
3 Insight
2 Intimidation
4 Investigation
1 Medicine
4 Nature
3 Perception
4 Performance
2 Persuasion
4 Religion
4 Sleight of Hands
4 Stealth
1 Survival
skills
14
AC
23
Hit Points
4
Initiative
30
Speed
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow, Longsword, Quarterstaff, Shortbow, Shortsword, Sling

=== TOOLS ===
Disguise Kit, Flute

=== LANGUAGES ===
Common, Elvish, Sylvan
Proficiencies
Fire Bolt 1d20+6 1d10 Fire
Unarmed 1d20+2 1d4+1 Bludgeoning
Attacks
Bag of Holding
Equipment
Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
I’ll settle for nothing less than
Personality Traits
Creativity. The world is in need of new ideas and bold action. (Chaotic)
Ideals
My instrument is my most treasured possession, and it reminds me of someone I love
Bonds
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
Flaws
=== WIZARD FEATURES ===

* Hit Points • PHB 113

* Proficiencies • PHB 113

* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 2, and none of the slots can be 6th level or higher.
| 1 / Long Rest • Special

* Arcane Tradition • PHB 115
| School of Enchantment

* Enchantment Savant • PHB 117
The gold and time you must spend to copy an enchantment spell into your spellbook is halved.

* Hypnotic Gaze • PHB 117
As an action, choose one creature that you can see (and can see and hear you) within 5 ft. that must succeed on a WIS saving throw (DC 14) or be charmed by you until the end of your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. You can use your action to maintain this effect on subsequent turns.
| 1 / Other • 1 Action

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • PHB 23
You have proficiency in the Perception skill.

* Fey Ancestry • PHB 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.

* Trance • PHB 23
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

* Cantrip • PHB 24
You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.

* Extra Language • PHB 24
You can speak, read, and write one extra language of your choice.
Features & Traits

Created by

blais1064.

Statblock Type

Character Sheet (2018)

Link/Embed