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Xanathar's Guide to Everything

Healing Spirit

2-level Abjuration

Casting Time 1 bonus action
Range 60 feet
Duration Concentration, Up to 1 minute
Components V, S

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore ld6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see.


At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Class(es): Druid

Created by

Unorthodox Kerbal.

Statblock Type

Spell

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