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DnD 5e DMG

Mace of Disruption

Weapon Rare [Item requires attunment.]

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.   While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Type Damage Damage Range Properties
Simple Melee 1d6 Bludgeoning / 2d6 Radiant if Undead or Fiend Radiant 5ft


 

Created by

SilasMont.

Statblock Type

Item

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