Languages. Common
1d10 | Quirk | |
---|---|---|
1 | You analyze (out loud) the potential threat posed by every creature you meet. | |
2 | You don’t understand emotions and often misread emotional cues. | |
3 | You are fiercely protective of anyone you consider a friend. | |
4 | You often say the things you are thinking aloud without realizing it. | |
5 | You try to apply wartime tactics and discipline to every situation. | |
6 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. | |
7 | You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status. | |
8 | You are obsessed with your appearance, and constantly polish and buff your armor. | |
9 | You are deeply concerned with following proper procedures and protocols. | |
10 | War is the only thing that makes sense to you, and you’re always looking for a fight. | |
Mode | Prerequisite | Effect |
Darkwood Core (unarmored) | None | 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor) |
Composite Plating (armor) | Medium armor proficiency | 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
Heavy Plating (armor) | Heavy armor proficiency | 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |