Cleric
Hit Points
Hit Dice: d8 per Cleric level
Hit Points at first Level: 8 + Con modifier
Hit Points at Higher Levels: 1d8 (or 5) + Con modifier
Proficiences
Armor: Light, Medium, Shield
Weapons: Simple
Tools:
Saving Throws: Wis, Cha
Skills: Choose 2: History, Insight, Medicine, Persuasion, and Religion
Overview & Creation
PHB, Pgs. 57-63
Class Features
Divine Domain
Choose a Focal as your domain. Your chosen domain grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Divine Intervention
Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
At 20th level, your call for intervention succeeds automatically, no roll required.
Starting Equipment
- A Mace or a Warhammer (if proficient)
- Scale mail, Leather armor, or Chain mail (if proficient)
- A light Crossbow and 20 Blots or any simple weapon
- A Priest's pack or an Explorer's pack
- A shield and a holy symbol
Spellcasting
Select Three cantrips: Guidance, Light, Mending, Resistance, Sacred Flame, Thaumaturgy
Select Two 1st level spells: Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith
Level | Proficiency Bonus | Features | Cantrips Known | 1st Slots | 2nd Slots | 3rd Slots | 4th Slots | 5th Slots | 6th Slots | 7th Slots | 8th Slots | 9th Slots |
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1st | +2 | Spellcasting, Divine Domain | 3 | 2 | -- | -- | -- | -- | -- | -- | -- | -- |
2nd | +2 | Channel Divinity (1/rest), Divine Domain feature | 3 | 3 | -- | -- | -- | -- | -- | -- | -- | -- |
3rd | +2 | -- | 3 | 4 | 2 | -- | -- | -- | -- | -- | -- | -- |
4th | +2 | Ability Score Improvement | 4 | 4 | 3 | -- | -- | -- | -- | -- | -- | -- |
5th | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | -- | -- | -- | -- | -- | -- |
6th | +3 | Channel Divinity (2/rest), Divine Domain feature | 4 | 4 | 3 | 3 | -- | -- | -- | -- | -- | -- |
7th | +3 | -- | 4 | 4 | 3 | 3 | 1 | -- | -- | -- | -- | -- |
8th | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature | 4 | 4 | 3 | 3 | 2 | -- | -- | -- | -- | -- |
9th | +4 | -- | 4 | 4 | 3 | 3 | 3 | 1 | -- | -- | -- | -- |
10th | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | -- | -- | -- | -- |
11th | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | -- | -- | -- |
12th | +4 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | -- | -- | -- |
13th | +5 | -- | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | -- | -- |
14th | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | -- | -- |
15th | +5 | -- | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -- |
16th | +5 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -- |
17th | +6 | Destroy Undead (CR 3), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Channel Divinity (3/rest) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Divine Intervention Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |