Screech: all creatures in a make a constitution check. If failed their next turn they attack at disadvantage
Energy Consuming Attacks(10 Energy, consumes 1 per attack):
Radical Beam: Shoots a laser beam from eyes
Great Thruster: Shoots a thruster from Terasquee's chest
Tremor: The Terasquee jumps into the air using it's thrusters then crashes to the ground causing a tremor
Energy Absorption: If the Terasquee is hit with fire or lightning damage one energy is restored
Magic Resistance: The Terasquee has advantage on saving throws against spells and other magical effects.
Adamantine Armor: Any critical attacks are turned to normal attacks and physical attacks are critical
Multiattack: Can make 3 attacks, 2 two physical and 1 "magic" or Missile attack.
Claws:
Retractable Tail:
Bite:
Missile:
A giant mechanical weapon made by ancient dwarves that heard of the terrifying beast the Tarrasque. It was created to protect against powerful magic and creatures like the Tarrasque. It was later sealed near the dwarven kingdom for fear of misuse