The Silver Pheonix
Gargantuan sailing ship, unaligned
Armor Class
Hit Points
Speed
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Challenge 10
Hull
Armour Class 15
Hit Points 300 (damage threshold 15)
Control: Helm
Armour Class 18
Hit Points 50
Movement: Sails
Armour Class 12
Hit Points 100; -5ft speed per 25 damage taken
Speed (water) 45ft.; 15ft. when sailing into the wind; 60ft while sailing with the wind
Weapon: Cannon
Armour Class 20
Hit Points 50
Ranged weapon attack: +6 to hit, range 120/800ft., one target on the same side of the ship as the cannon.
Hit: 4d10 bludgeoning damage.
Recharge on a 5 or 6 (1d6).
Actions
On it's turn, the ship can take 3 actions, choosing from the options below. It can only take 2 actions if it has fewer than twenty crew and only one action if it has fewer than ten. It can't take these actions if it has fewer than three crew.
Fire Cannon. The ship can fire up to two of it's cannons. (each cannon has recharge 5)
Move. The ship can use it's helm to move with its sails.
Creature Capacity 30 crew, 20 passengers
Cargo Capacity 100 tons
Travel Pace 5 miles per hour (120 miles per day)