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Carrion Leaper

Medium undead, chaotic evil
Armor Class 13
Hit Points 15hp 2d8+5
Speed Climb: 30ft

STR
14 +2
DEX
16 +3
CON
14 +2
INT
8 -1
WIS
8 -1
CHA
4 -3

Saving Throws Dexterity
Skills Athletics +5, Stealth +6
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Charmed, Exhausted, Poisoned
Senses Darkvision 60 ft, passive Perception 10
Languages None
Challenge 2


Nimble Escape: The Carrion Leaper can take the Disengage or Hide action as a bonus action on each of its turns.   Pack Tactics: The Carrion Leaper has advantage on an attack roll against a creature if at least one of the Carrion Leaper's allies is within 5 feet of the creaturee and the ally isn't incapacitated.   Lethal Advantage: If the Carrion Leaper makes a successful attack against a creature, it may also make a grapple attack as a bonus action.


Actions

Talon Lunge: Melee Weapon Attack: +6 to hit, reach 10ft, one target. Hit [roll 1d6] piercing damage.   Sweeping Claw: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit [roll 1d6+2] piercing damage.   Savage Gnaw: Melee Weapon Attack: +6 to hit, can only be used on creatures that it has currently grappled. Hit [roll 2d6] piercing damage.


 

Physical Description Most Carrion Leapers are roughly seven feet tall and consist of a gaunt humanoid torso with the ribs cracked open in an approximation of a giant maw with further lines of razor teeth in its chest cavity. Where its head ought to be is a recess where a pair of beady red eyes stare out. Extended, its bony arms reach to about its knees and end in razor sharp talons that it uses for both clawing and climbing. A Carrion Leaper's legs are long and gaunt like most of its wiry frame, ending in hooked, clawed feet.

Dwellings: Carrion Leapers tend to haunt old, ruined buildings or caves near roads to prey on travelers. They also sometimes make crypts or tombs their abode. They look for locations where their ambush tactics are most effect.ve


Created by

MarcoPoloChrono.

Statblock Type

Monster / Creature

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