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SRD

Wereboar

Medium humanoid (human, shapechanger), neutral evil
Armor Class 10 (in humanoid form, 11 in boar and hybrid forms)
Hit Points 78 ( 12d8+24 )
Speed 30ft

STR
17 +3
DEX
10 0
CON
15 +2
INT
10 0
WIS
11 0
CHA
8 -1

Skills Perception +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses passive Perception 12
Languages Common (can't speak in boar form)
Challenge 4


Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.
Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) bludgeoning damage.
Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6+3 ) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.


 

Created by

James.

Statblock Type

Monster / Creature

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