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Warryn Timbers

Ranger 6 Class & Level
Folk Hero Background
Rock Gnome Race
Lawful Good Alignment

Strength 12
+1
Dexterity 15
+2
constitution 17
+3
intelligence 18
+4
wisdom 15
+2
charisma 13
+1
Total Hit Dice 6
Hit Die 1d+3
3 proficiency bonus
15 Passive perception
4 Strength
5 Dexterity
3 Constitution
4 Intelligence
2 Wisdom
1 Charisma
saving throws
2 Acrobatics
5 Animal Handling
4 Arcana
4 Athletics
1 Deception
4 History
2 Insight
1 Intimidation
4 Investigation
2 Medicine
4 Nature
5 Perception
1 Performance
1 Persuasion
4 Religion
2 Sleight of Hands
5 Stealth
5 Survival
skills
16
AC
65
Hit Points
2
Initiative
25
Speed
Languages: Gnomish, Common, Draconic, Goblin

Perception
Stealth
Survival
Acrobatics
Animal Handling
Smith's Tools
Tinker Tools
Land Vehicles
Proficiencies
Javelin of Lightning
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

Battleaxe
Melee Weapon
5ft. Reach
+4
1d8+1

Longbow
Ranged Weapon
150 (600)
+5
1d8+2

Morningstar
Melee Weapon
5ft. Reach
+4
1d8+1

Unarmed Strike
Melee Attack
5ft.Reach
+4
2

Lightbringer, +1 Mace, Extra +1D6 Radiant damage to undead creatures
Glows when commanded Attacks
+2 MODIFIER
+5 SPELL ATTACK
13 SAVE DC

Spell List
Snare
Ensnaring Strike
Hail of Thorns
Absorb Elements
Cure Wounds
Hunter's Mark
Animal Messenger
Spellcasting
Clockwork Flying {seudodragon with Hollow Stinger
Disguise Kit
Potion of Flying
Jeanette's Watch
Jeanette's Periscope
Steel Mirror
Scroll of Augury
3 Healing Potion
2 Greater Healing Potion
Druidic Draught
Ball Bearings
Rod and Tackle
Holy Water flask
Equipment
If someone is in trouble, I’m always ready to lend help.
Personality Traits
Fairness. No one should get preferential treatment before the law, and no one is above the law.
Ideals
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Bonds
The people who knew me when I was young know my shameful secret, so I can never go home again.
Flaws
Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Advantage on INT, WIS, CHA against Magic

Favored EnemyPHB91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Humanoids - Goblins, Gnolls
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.


Natural ExplorerPHB91 - Forest, Mountain
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.


Fighting StylePHB91
You adopt a particular style of fighting as your specialty.

Two-Weapon Fighting
You add your ability modifier to damage for off-hand attacks.

SpellcastingPHB91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).

Ranger ArchetypePHB92
Beast Master: Pseudodragon

Primeval AwarenessPHB92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

Extra AttackPHB92
You can attack twice whenever you take the Attack action on your turn.

Favored EnemyPHB91 - Dragons
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

DarkvisionPHB37
You can see in darkness (shades of gray) up to 60 ft.

Gnome CunningPHB37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s LorePHB37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

TinkerPHB37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.
Features & Traits

Created by

lexiconian.

Statblock Type

Character Sheet (2018)

Link/Embed