Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Advantage on INT, WIS, CHA against Magic
Favored EnemyPHB91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Humanoids - Goblins, Gnolls
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.
Natural ExplorerPHB91 - Forest, Mountain
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
Fighting StylePHB91
You adopt a particular style of fighting as your specialty.
Two-Weapon Fighting
You add your ability modifier to damage for off-hand attacks.
SpellcastingPHB91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).
Ranger ArchetypePHB92
Beast Master: Pseudodragon
Primeval AwarenessPHB92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.
Extra AttackPHB92
You can attack twice whenever you take the Attack action on your turn.
Favored EnemyPHB91 - Dragons
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
DarkvisionPHB37
You can see in darkness (shades of gray) up to 60 ft.
Gnome CunningPHB37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer’s LorePHB37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.
TinkerPHB37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.
Features & Traits