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Nymph

Medium fey, neutral
Armor Class 14
Hit Points 33 (6d8+6) 6d8+6
Speed 30ft Swim: 30ft

STR
8 -1
DEX
18 +4
CON
12 +1
INT
14 +2
WIS
17 +3
CHA
20 +5

Saving Throws Advantage on all saving throws against disease and sleep, magic and magical effects
Skills Stealth +7 1d20+7 , Nature +6 1d20+6 , Animal Handling +6 1d20+6 , Persuation +8 1d20+8
Condition Immunities Poisoned and charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 5

Innate Spell Casting. The nymph's innate spellcasting ability is Charisma (spell save DC is 16, Spell attack modifier +8). The nymph can innately cast the following spells, requiring no material components.  

X/per day eachSpells
4detect good and evil, cure wounds, entangle
3detect thoughts, dispel magic, lesser restoration
2conjure woodland beings, dimension door, control water

At will: druidcraft, goodberry, mending, resistance, shillelagh


Magic Resistance. The nymph has an advantage on all saving throws against spells and other magical effects.   Aquatic spirit. The nymph can breathe water and walk on it.   Natural Goddess. Nonmagical animals are automatically friendly towards the nymph. Fey and nonmagical animals may come to her aid if she ever needs help.   Blinding beauty. Beuty of the nymph is beyond mortal comprehension and can blind anyone who gazes her. All creatures in 30ft of the nymph must make charisma saving throw DC 16, or be blinded permanently as through blindness spell. A nymph can suppress or resume the effect as a bonus action.   Unearthly Charm. The nymph may target all humanoids or beasts within 30 ft. who are able to see the nymph, or focus the effect on one target only. If the target can see the nymph, it must succeed on a DC 16 Wisdom saving throw or be magically charmed. The charmed creature becomes infatuated with the nymph and will protect her from any threat, do their best to fulfill every favor the nymph asks of them, as long as it is not entirely contrary to their nature. Each time the nymph or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself with a success. Otherwise, the effect lasts for 24 hours or until the nymph dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If the target's saving throw is successful, the target is immune to the nymph's unearthly beauty for the next 24 hours.   If the nymph concentrates on only one target at full force, the effect is potentially lethal. The saving throw DC becomes 18. Result of the target's saving throw.  

ResultEffect
Succeed:no effect.
Fail by less than 4 pointsTarget is charmed, as described above.
Fail by 4-7 pointsBlinded for 1d4+2 rounds, and thereafter charmed, as above.
Fail by 8 or more pointsBreathing stops, will not resume while charmed unless the nymph asks the target to breathe, usual rules for suffocation apply, the charm is broken if the target drops to 0 hit points and makes the required death saving throws.
Fail with a roll of natural 1The heart stops, drop to 0 hit points and make death saving throws as per usual.


Actions

Stunning glance. Target one creature. The wrathful nymph can stun a creature within 30ft with a look. The creature must succeed on DC 16 Charisma saving throw or be stunned for 1d4+1 rounds.   Club. Melee Weapon attack, +2 to hit 1d20+2 , reach 5ft. On hit, target takes 1d4-1 bludgeoning damage.   Club + Shillelagh. Melee Weapon attack, +8 to hit 1d20+8 , reach 5ft. On hit, target takes 1d8+5 bludgeoning damage.


 

Nymph is a physical manifestation of beauty. Their spirit is tied to the place they are spawned from as manifestation of the loveliness of their surroundings. As such, hurting the glade hurts the Nymph. Their Tears can make powerful love potions, and bathing in their pool raises charisma of a traveler bathing in it by +4 points for 48 hours. They are often respected and get gifts from their admirers.   Nymphs are solitary creatures and try to hide from prying eyes. If Nymph or their home grove is attacked, they attack viciously to defend their home. They do like music, however, and maybe if you have little cunning or talent, nymph might appear and aid you in your quest or give you one of her gifts. While shy, they are curious after all. But one gaze of nymph might make you blind, so be careful out there!   Nymphs are always female in appearance, do not require food, drink, and air, and if no harm happens to their grove while they are away, dead nymph appears back to their glade live and well after 1d4 days.

Nymphs can be found in glade or grove of exceptional natural beauty was it forest, meadow or a coral reef. They do, however, like to be near pools of water, and cannot go too far from their homes.


Credits toThis stat block was made for combining traits from stats suggested in
AJ PickettDungeons and Dragons Lore : Nymph
Fine people at ImgurNymph entry in Monster Manual: Expanded Bestiary

Created by

Tiirikka.

Statblock Type

Monster / Creature

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