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Basic Rules (2014)

Jackal
SMALL BEAST

Armor Class: 12

Initiative: +2 (15)

Hit Points: 3 ( 1d6 )

Speed: 40 ft.

Challenge: 0 (XP 10; PB +2)
    MOD SAVE
STR 8 -1 -1
DEX 15 +2 +2
CON 11 +0 +0
    MOD SAVE
INT 3 -4 -4
WIS 12 +1 +1
CHA 6 -2 -2

Skills: Perception +3

Senses: Passive Perception 13


Traits

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.


Created by

Fizzybrat.

Statblock Type

Monster/NPC

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