MOD | SAVE | ||
---|---|---|---|
STR | 2 | -4 | -4 |
DEX | 16 | +3 | +3 |
CON | 10 | +0 | +0 |
MOD | SAVE | ||
INT | 2 | -4 | -4 |
WIS | 14 | +2 | +2 |
CHA | 10 | +0 | +0 |
Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight. Evasive maneuvers. Rabbits can take off in a blur of speed. It gains advantage on all saves during its dashing action.
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage.