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Almiraj
SMALL BEAST

Armor Class: 13

Initiative: +3 (16)

Hit Points: 3 ( 1d6 )

Speed: 50 ft.

Challenge: 0 (XP 10; PB +2)
    MOD SAVE
STR 2 -4 -4
DEX 16 +3 +3
CON 10 +0 +0
    MOD SAVE
INT 2 -4 -4
WIS 14 +2 +2
CHA 10 +0 +0

Skills: Perception +4, Stealth +5

Senses: darkvision 30 ft., passive Perception 14


Traits

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.   Evasive maneuvers. Rabbits can take off in a blur of speed. It gains advantage on all saves during its dashing action.


Actions

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage.


Created by

Fizzybrat.

Statblock Type

Monster/NPC

Link/Embed