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Maw-Fly Swarm - Horror-Voidling 3
COMMONCEVARIES (THE TEMPLATE PRESENTED HERE REPRESENTS A MEDIUM SIZED ONE. INCREASE CR/LEVEL BY 1 FOR EACH SIZE LARGER IT IS)SWARMGLUTTONYVOIDLINGHORROR

Suddenly you are engulfed by a cloud of massive biting yellow and toxic green insects, the bites from their mandibles searing like fire, clearly not only tearing off bits of flesh and ripping cuts into you, but somehow delivering some sort of toxic substance that spreads across your body, igniting your nerve endings. Every part of you is burning and stinging as this biting and buzzing swarm all around you continues to rip, bite and tear at your flesh anywhere they can reach.
Perception 1d20+9
Languages N/A
Skills Stealth: 1d20+9 , Survival: 1d20+7

STR +1 , DEX +4 , CON +2 , INT +0 , WIS +2 , CHA -3

AC 23
Saving Throws Fort 1d20+7 , Ref 1d20+9 , Will 1d20+2 , Power Save (Strength): 1d20+6 , Logic Save (Intelligence): 1d20 , Ego Save (Charisma): 1d20-3
HP20 [roll3d6+8] - Immunities Grappled, Prone, Restrained, Stunned, Entangled, and Toxic Conditions. Poison Damage - Weaknesses Area of Effect damage (6) - Resistances Slashing, Bludgeoning, Piercing, any single target damage source (attack or spell) (6)
Speed 35 feet (flying)
Melee Engulf: Automatic Damage, no attack roll required, shares space with a creature. Deals 1d6+1 Slashing damage and 1d6 poison damage. Any target afflicted by this effect needs to roll a Fortitude Save (DC=19) If they critically fail, double the poison damage and inflicted with Drained (1), Toxic (2). If fail, deal ordinary poison damage and inflict Toxic (1) and Drained (1). If successful, simply deal normal Poison damage and Toxic (1). If critically successful, simply inflict 1/2 Poison Damage.
Special Abilities Distract: Any creature currently engulfed by a Maw-Fly Swarm is at a -3 to any skill checks or attack rolls they attempt.   Corrupting Presence: Any creature that successfully casts an arcane spell whilst under the effect of the Maw-Fly Swarm's engulf effect triggers a Minor Miscast roll.   Arcane Flucuations (3): This score represents how much any attempt to cast arcane magick around this creature, within 50 feet of it, increases in difficulty. So for this lesser horror, all arcane magicks have +3 to the difficulty of the DC required to weave them successfully.   Unstable: Like all Horrors, these lesser beings of the Void, they do not have the strength themselves to hold onto our reality very long. Unless under command and commitment to a Nightmare or Avatar, or held by a bound Ritual by a caster successfully, or within 60 feet of a Terror, a Horror will only stay manifested for minutes equal to double its Wisdom Modifier (So 4 minutes).   Cursed Feast Marks: Any creature that has been inflicted with even 1 instance of the Drained Condition from the Maw-Fly Swarm's ability can be sensed and pinpointed by the swarm out to 300 feet from it.

Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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